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Editor First Strike Map settings

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mappers will know what this is:

**TEAM SETTINGS (Init.con)**

gameLogic.setTeamName 1 "PAC" gameLogic.setTeamName 2 "EU" gameLogic.setTeamLanguage 1 "Imperial" gameLogic.setTeamLanguage 2 "Rebel"

gameLogic.setTeamFlag 0 "flag_neutrals" gameLogic.setTeamFlag 1 "flag_Imp" gameLogic.setTeamFlag 2 "flag_Reb"

gameLogic.setKit 1 0 "imp_trooper" "sb_soldier" "sb_soldier" gameLogic.setKit 2 0 "reb_trooper" "er_soldier" "er_soldier"

gameLogic.setKit 1 1 "imp_heavy_weapons" "sb_soldier" "sb_soldier" gameLogic.setKit 2 1 "reb_heavy_weapons" "er_soldier" "er_soldier"

gameLogic.setKit 1 2 "imp_medic" "sw_soldier" "sw_soldier" gameLogic.setKit 2 2 "reb_medic" "ef_soldier" "ef_soldier"

gameLogic.setKit 1 3 "imp_support" "sb_soldier" "sb_soldier" gameLogic.setKit 2 3 "reb_support" "er_soldier" "er_soldier"

gameLogic.setKit 1 4 "imp_officer" "sa_soldier" "sa_soldier" gameLogic.setKit 2 4 "reb_officer" "er_soldier" "er_soldier" -------------------------------------------------------------

**OBJECT TEMPLATES (gameplayobjects.con**

G R O U N D    V E H I C L E S

ObjectTemplate.setObjectTemplate 1 speeder_bike

ObjectTemplate.setObjectTemplate 1 imp_atst

ObjectTemplate.setObjectTemplate 1 droid_probe

ObjectTemplate.setObjectTemplate 1 mespeeder

ObjectTemplate.setObjectTemplate 1 p_tower              (AV Gun)

ObjectTemplate.setObjectTemplate 1 eweb            (AP Imperial Gun)

ObjectTemplate.setObjectTemplate 1 mkii            (AP Rebel gun)

S P A C E  V E H I C L E

ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0                    +

ObjectTemplate.setObjectTemplate 1 tie_fighter ObjectTemplate.setObjectTemplate 2 tie_fighter ObjectTemplate.maxSpawnDelay 5 ObjectTemplate.maxNrOfObjectSpawned 2 ObjectTemplate.holdObject 1 ObjectTemplate.grip 1

ObjectTemplate.setObjectTemplate 1 tie_bomber ObjectTemplate.setObjectTemplate 2 tie_bomber ObjectTemplate.maxSpawnDelay 15 ObjectTemplate.maxNrOfObjectSpawned 1 ObjectTemplate.holdObject 1 ObjectTemplate.grip 1

ObjectTemplate.setObjectTemplate 1 Hoth_Ion_Cannon_Auto ObjectTemplate.setObjectTemplate 2 Hoth_Ion_Cannon_Auto ObjectTemplate.maxSpawnDelay 5 ObjectTemplate.maxNrOfObjectSpawned 1 ObjectTemplate.holdObject 1 ObjectTemplate.grip 1

ObjectTemplate.setObjectTemplate 1 x_wing ObjectTemplate.setObjectTemplate 2 x_wing ObjectTemplate.maxSpawnDelay 5 ObjectTemplate.maxNrOfObjectSpawned 1 ObjectTemplate.holdObject 1 ObjectTemplate.grip 1

ObjectTemplate.setObjectTemplate 1 a_wing ObjectTemplate.setObjectTemplate 2 a_wing ObjectTemplate.maxSpawnDelay 5 ObjectTemplate.maxNrOfObjectSpawned 1 ObjectTemplate.holdObject 1 ObjectTemplate.grip 1

ObjectTemplate.setObjectTemplate 1 gallofree_team2objective ObjectTemplate.setObjectTemplate 2 gallofree_team2objective ObjectTemplate.minSpawnDelay 9999 ObjectTemplate.maxSpawnDelay 9999 ObjectTemplate.TimeToLive 9999 ObjectTemplate.maxNrOfObjectSpawned 1 ObjectTemplate.holdObject 1 ObjectTemplate.grip 1

ObjectTemplate.setObjectTemplate 1 corvette_control ObjectTemplate.setObjectTemplate 2 corvette_control ObjectTemplate.maxSpawnDelay 120 ObjectTemplate.maxNrOfObjectSpawned 1 ObjectTemplate.holdObject 1 endrem

ObjectTemplate.setObjectTemplate 1 space_beacon ObjectTemplate.setObjectTemplate 2 space_beacon ObjectTemplate.minSpawnDelay 0 ObjectTemplate.maxSpawnDelay 0 ObjectTemplate.TimeToLive 9999 ObjectTemplate.maxNrOfObjectSpawned 1 ObjectTemplate.holdObject 1 ObjectTemplate.grip 1

ObjectTemplate.minSpawnDelay 9999 ObjectTemplate.maxSpawnDelay 9999 ObjectTemplate.maxNrOfObjectSpawned 1 ObjectTemplate.setObjectTemplate 1 imp_heavy_turbo_laser_control ObjectTemplate.setObjectTemplate 2 imp_heavy_turbo_laser_control ObjectTemplate.holdObject 1

ObjectTemplate.minSpawnDelay 9999 ObjectTemplate.maxSpawnDelay 9999 ObjectTemplate.maxNrOfObjectSpawned 1 ObjectTemplate.setObjectTemplate 1 imp_af_control ObjectTemplate.setObjectTemplate 2 imp_af_control ObjectTemplate.holdObject 1

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